![]() That’s much less than the original Wii Party, yes, but relative to the Wii U’s meagre install base of 13.5 million, I’d say that’s still a pretty decent attach rate. However, despite the lacklustre reviews, Wii Party U still shifted over 1.5 million units. Critics argued that, unlike the first game, a large number of minigames were no longer decided by player skill, but simply by luck. Sadly, Wii Party U was met with a lukewarm reception. ![]() Tabletop minigames ranged from Bot-Building, where you and a rival had to race against time to build at least six robots, to Winged Pursuit, a game that used the touchscreen functionality of the GamePad to test players’ reaction times and coordination. ![]() These games were played solely on the GamePad and offered an option for players who wanted a break from the TV. Wii Party U also boasted an entirely new selection of party games called Tabletop Games. A standout was Lost-and-Found Square, in which three players searched for a lost 4th player in a busy street, and the 4th player used the GamePad to guide the other players towards them. In fact, the GamePad came in handy for a lot of new minigames. Most notably, GamePad Island was a reimagining of Board Game Island from Wii Party and, in a similar fashion, it tasked players with beating their friends while using the GamePad as a controller. Of course, to show off the console’s hardware, new modes and minigames were incorporated to make use of the GamePad. Friend Connection made players answer a series of questions to see which pair knew each other best what does your partner like more, unicorns or rainbows? Would they rather dive in head first or feet first? Seems simple enough but it’s all too easy to overthink these things, especially under a time limit!Īfter selling over 9 million copies, Wii Party earned a sequel in the form of Wii Party U on the Wii U. My favourite Pair Game was easily Friend Connection. Pair Games split players into duos and pitted partnerships against one another. There were so many other great ideas designed to cause chaos in Wii Party as well. Actually, I’m not ashamed at all, it was brilliant. ![]() I’m slightly ashamed to admit that I drew a huge amount of pleasure from laughing at my siblings’ beaten Miis’ distraught expressions when I defeated them. Miis are often created to resemble the real people you’re playing with, which made beating a cartoon likeness of your rival much more rewarding than facing off against, say, the pre-established characters in the Mario Party franchise. The hardest part of Spot The Sneak was pretending you weren’t The Sneak when you really were, even accusing other players when you knew full well you were the culprit!ĭuking it out for minigame supremacy was even more enjoyable because Wii Party made great use of Miis. Every minigame offered The Sneak an advantage in a different way, for example via the Wii remote rumbling as a secret clue. The aim was for other players to discover The Sneak and earn extra points, and for The Sneak to get away with cheating. Spot The Sneak (known as Rule Reversal in some territories) was a mode that shook things up by offering one player a secret advantage in each minigame. However, one of the best things about Wii Party was the multiple variants of the minigames themselves. Rush away from the starting line for an early lead, and you’d soon find yourself trailing behind everyone else with no way to catch up – you had to play it smart! The fast-paced minigame was a horse race with the objective being to carefully manage your steed’s stamina to ensure that you crossed the line first.
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